6/11/2023 0 Comments Silent sniper legendary![]() ![]() ![]() You may be able to get the Elites from here, but not as easily as if you move further up. You'll see more Elites even further back, behind the turret. Consistently, new enemies will keep hopping on the turret in the back of the room, quickly take them out when they do. You should have enough ammo to take care of them. Look out for reinforcements that come up the ramps on the left and right side. Some Sentinels may try to come at you, so keep a Shock Rifle on hand for that.įrom here, hide behind one of the pillars and snipe any enemies you can with your Shock Rifle. First, take care of the Grunts on your side of the bridge. There are a lot of enemies in this room, so let's get started. Up next is a huge open room with a bridge. When everyone in the room is taken care of, restock and move on. You can use your Shock Rifle to take care of them or the Pulse Carbine to break down their shields. As you're trying to take out the Elite, more armored Brutes will come in from the back. If the armored Elite is still giving you problems, there is a Pulse Carbine on the right weapon rack to help you take out the Elite. There's an armored Elite in the back of the room who will be tough to get to, but you should be able to do some damage with the Shock Rifle from here. Use this cover as long as you can, using the Shock Rifle to take out who you see. In this area, there is an Elite in the back, as well as multiple Grunts and Jackals patrolling the area with the Elite. Once you reach the walls with the weapon racks, restock and peek around the corner to take out some Brutes. You'll come to a room with a bunch of Grunts you can take out from the hallway. ![]() After the cutscene that is triggered in this room, turn right. When you're stocked up, return to the path and head down the longer hallway forward. These are great for taking out the Sentinels coming up in these missions, but if you're going for the Skull, remember you don't want to take any of the Sentinels out. Head to the right to reach an armory you can unlock containing Cindershots, Heatwaves, and Sentinel Beams. Unlock the door when you're ready to proceed.Īs you head down the hallway, you will come to a path where you can turn left down one hallway, or right down another. You can restock in here before moving on. There are also bulldog shotguns in this room. Keep following the path and the Cortana holograms through the building until you reach them. You'll see the Hunters down in the room below outside of this window. Grab the power seed at the back of the room and plug it in to move on. There's a Sentinel Beam and Stalker Rifle you can grab from this room before leaving. You can peek around the corner to take out the Elite and the Brute. ![]() An Elite and Brute will show up, feel free to retreat back into the hallway. When ready, head through the door you opened and turn right. There will be plenty of good weapons lying around both from enemies you've defeated, and at weapon racks, so restock before moving on. When the room is clear, activate the terminal. When you feel safe proceeding, you can use the Ravager to take out the Brutes, hiding behind the hexes for cover when needed. Here, you can take your time, and hang out at the back of the room as long as you need, as many of the Jackals and Grunts will come to you. There are Brutes and Berserkers further back in the room, including Brutes hiding up high behind cover with shotguns. From here, you can see another turret on the right, that you can hopefully take out with the Stalker Rifle, or a weapon you were already carrying.Īfter it's killed, the Gold Elite will drop a Ravager, which will be a big help for the rest of this room. On the left side of the room, you can also find a Heatwave and a Stalker Rifle if you run out of ammo. If not, you can grapple from cover spot to cover spot with your Grappleshot after the Elites have already been taken out. If you kept a long-range weapon like the Battle Rifle or Shock Rifle, you should be able to kill the turret operator before they do too much damage. In the back left of this room, a Grunt will operate the turret, and it can be a real pain. ![]()
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